Back to Week 1 plan

Day 2 of 7

30 min

Choose The Game Concept

Day 2 -- pick the ONE game you actually want to build.

P

Pixel

When the kid opens the day

Back again! Okay so yesterday you picked one game idea that felt like you. Today we get specific. By the end of today you will have a one-pager that says: here is the game, here is the player promise, here is the core loop. That is a real designer document. That is what the pros write.

Today’s artifact

Game Concept One-Pager -- saved to your Capstone Locker

The lesson, beat by beat

  1. 1

    What is a Player Promise?

    ~5 min

    Pixel says

    Real designers ask one question before they build anything: what is the promise to the player? Like, you will feel sneaky. Or, you will feel powerful. Or, you will laugh. One feeling. That is your north star. Without it, your game is a bunch of stuff.

    Kid does

    Read three example player promises Pixel shows. Pick the feeling YOUR game should give.

  2. 2

    What is a Core Loop?

    ~6 min

    Pixel says

    Now the loop. Every good game has a thing the player does over and over and it stays fun. Mario: run, jump, stomp, repeat. Minecraft: gather, build, explore, repeat. What is YOURS? You do not need to know yet. We are gonna find it together.

    Kid does

    Watch a 90-second clip of three game loops. Identify what the player is doing each time.

  3. 3

    Prompt AI for loop options

    ~7 min

    Pixel says

    Time to use the Recipe Card. Goal: three core-loop options for the game I picked yesterday. Details: what feeling I want. Examples: a game I love. Limits: it has to work in a browser, no fancy graphics. Go.

    Kid does

    Write the prompt using yesterday's recipe. Send. Read what AI returns.

  4. 4

    Pick the loop

    ~4 min

    Pixel says

    One of these has gotta feel right. Pick the one that gets you most excited. Not the easiest, not the safest. The one you would brag about if your buddy asked what you are making.

    Kid does

    Choose one core loop. Type it into the one-pager.

  5. 5

    Fill the One-Pager

    ~8 min

    Pixel says

    Now you write the full one-pager. Game name (working title, can change). Player promise. Core loop. Why you. That is it. Four boxes. Do not overthink it. You can change anything later.

    Kid does

    Fill the four boxes on the one-pager template. Pixel offers gentle feedback on each.

Pixel signs off

You have got a concept. Not a maybe. A real one with a promise and a loop. Tomorrow we build the world it lives in.

Show your grown-up

Grab someone and read them your one-pager. If they go oh that is cool, I would play that, you nailed it. If they go wait what, that is good info too. We can fix that tomorrow.

What goes to the parent dashboard

Your kid wrote a real one-page game design document with a player promise and a core gameplay loop. Ask them to read it to you.

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